Multiple raid buffs will affect your personal DPS, and in order to optimize effectively, you must be aware of both how much you will gain with them, as well as when your raid members are casting them – this guide will list skills that directly affect damage multipliers or rates. Tanks, Healers and DPS need to learn how to use their cooldowns effectively in order to minimize all around damage taken. This phrase simply means adjusting your GCD and combo rotation in order to land on specific combos throughout certain parts of the fight. Grit will be useless outside of group content, and only then, if you are the main tank. You ended the phase on a Hard Slash, losing your combo and only netting an extra 150 potency. Opener (10-15s) – Openers will be listed in a future section, but are designed around maximizing all buffs, potions, and setting you up for success. The tanks, in general, received a rework in Shadowbringers, changing from two stances to one that is a defensive stance but does not decrease damage. So my genius idea was to purchase a lvl 70 Dark Knight pack. – It was bound to happen. Refer to full strategy videos for timelines, group mechanics, and how to do the bulk of the fights. Learn all you need to know about the dark knight job, including its actions, traits, combos, and job gauge. Not only that, you have to consider the GCD that the bloodspiller granted naturally from not hitting the Souleaters that you’ve replaced through TBN. Pool mana and blood on the Ghost Chimney in order to kill it successfully. Afterwards, regular tank swaps and Shirk usage will compensate for all necessary threat. A common misconception with using Salted Earth effectively is assuming extra casts mean more DPS. Plunge timed properly can be used to completely nullify the Vacuum Wave cast. With the help of The Balance Discord server, We have a compendium on the information that is regularly disseminated therein, and give a general tips and tricks to utilizing Dark Knight. Basic Math on skill priorities, written out by Damelia Lhea, former Tank Mentor of The Balance –. Final Fantasy 14's latest offering, Shadowbringers, is the third expansion to the game. The Job was both too simple and too complex, in various ways, since it required you to constantly spam a single move. To fully understand the math behind Bloodspiller and TBN, you must understand what GCD the added Bloodspiller will be replacing. However, the overall gain of Plunge saving is somewhat mitigated by sprint no longer having a TP cost. Don’t go out of your way looking for it. Both tanks having. For example, saving Salted Earth for AoE damage in a raid (O3S Ninjas, for example) will have a much larger benefit to your DPS than using this skill on cooldown. Head-On is Physical. Note that this list is a generic quick-list guide, and is not meant for optimization. FINAL FANTASY XIV: A Beginner's Guide; Play Guide. Try a Dark Knight. Most discussions revolve around a simple statement – Tenacity is iffy on gear, but awful melded. TL;DR doesn’t matter retrospectively which one you DA, it’s just feelsbadman when you pick the “wrong” one. Living Dead has an interesting caveat in this fight, if your group pushes phase after the 3rd Akh Morn – You can actually avoid having to heal the damage afterwards (and completely negate Walking Dead) if the Active Time Maneuver happens at the same time. Reprisals best saved for Gravitational Wave, unless your strats revolve elsewhere for healer dps uptime. Hyperdrive has two components – a 40,000 damage hit, and a 60,000 damage bleed applied afterwards. As you can tell, not everything will line up perfectly, but there are some windows you can focus on for pooling mana and blood effectively to increase damage output. This is awarded for the Achievement Tank You, Dark Knight III. Main Tank – Optimized DPSVideo Link to execution. 01/02/18 – 4.2 BiS added, O5S tips added. Be warned, that this is slightly more dangerous while Hakutei is alive, as he swipes at the ST more often. Yet even the holiest of men succumb to the darkest of temptations. In most cases, ensuring that your target gets the initial hit will be more beneficial than pre-placing it for later movement. Just like how threat is a team effort, incoming damage is a team effort as well. Another factor is ensuring that you do not lose an OGCD cast throughout an encounter, or that you use these cooldowns more effectively. Threat – Nice for starting an AoE fight, in order to ensure that you have the threat necessary to hold off of initial burst. Opener used when you are comfortable with your raid group, threat generation, and have a Ninja for Shadewalker. TBN’s true offensive value – GCD Manipulation. Living Dead, if your group uses AST/SCH and does not have access to Benediction or other effective means of healing it. This is not guaranteed, but it is fairly consistent overall. At level 56, the Dark Knight unlocks their awakening weapon which is a Vediant glove and allows her to use three swords with magic. By using a TBN granted Bloodspiller at some point in this window, you will be able to end on Souleater instead, as the Hard Slash is replaced by Bloodspiller, netting you an extra 110 potency within this window utilizing the math above. Archived. As Bloodspiller is a GCD and not an OGCD, you are not simply trading mana for potency. 10/8/17 – Math corrections, typo corrections. The long and short of it: maybe. * This code cannot be used when posting comments on the Eorzea Database. Demonic Shear does not hit very hard; but Last Kiss is much more punishing. One aspect not entirely covered, is the potential for Healer GCDs gained with proper utilization of TBN. While Dark Knight is somewhat easier to learn than most classes, it is fairly hard to master. FF14 Shadowbringers: The Dark Knight Role Guide. It can be used to effect on the Twinbolts following Charybdis, as well. If you are able to completely nullify the damage from the initial hit. Quietus and Bloodspiller no longer use all of your mana and, combined with Dark Arts, you can use them without costing mana at all. But, as always, play what you are most comfortable, and have the most fun with. So your mana choices are between 2 Dark Arts (154 potency x2 = 308), or DADP (240 x 2 = 480). You can meld whatever you’d like. 06/01/18 – Dark Passenger added to FAQ. I personally will be melding DH. I hope it helps! Here’s an effective custom opener for the fight, if Off-Tank. Decent for the blind debuff in Dungeon runs, but only 10%. With a Ninja, Shadewalker will be up for up to 3 sets of adds. Overall, the 2.37 “Standard” set is recommended. My group felt that Reprisal was best used for AoEs (Blaze specifically). Plan your TBNs accordingly. (2m) “Second” opener – Trick, Hypercharge, Embolden, and Stratagem will be active for this window. Once you’ve familiarized yourself with the basics, we’ll go into specifics. Example 1 – Phase ending – Suggesting you have a 1 minute phase, and the boss/target disappears. The Paladin loses too much in comparison to you when initiating the fight. 61 and above), Extreme Trials (Lvl. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. Crit Caught up! Dark Knight is unique in that it is a job class that isn't immediately available. Make sure you utilize your fluff cooldowns effectively. The Dark Knight class uses a two-handed Kriegsmesser as their primary weapon and a Ornamental Knot as their secondary weapon (same offhand as Berserker). Experiment in fights, and learn what you have to use as you go along. For Final Fantasy XIV Online: A Realm Reborn on the PlayStation 4, a GameFAQs message board topic titled "Thoughts on Dark Knight storyline... *spoilers*". A lot of gear has STR … Please be patient, my friends! As a Dark Knight, you are best equipped to serve as off-tank in this fight. Your group’s tools will get you far, but they won’t carry you through the entire battle. Dark knight level 30 guide/rotation [Guide] Close. However, in a raid optimization setting, the list expands, and specific situations will appear. I am usually playing as a Dragoon but would like to also expand my player horizons as a Dark Knight. Using TBN and the Bloodspiller granted slightly earlier within the fight will allow you to leave the primary boss after Hard Slash, not interrupting your GCD rotation, and hit the add with Spinning > Power Slash, maintaining uptime, no repeat GCDs, and maximizing your threat on the add. Just as the tonality of the expansion might suggest, many of the adjustments made were focused on the Dark Knight job. Yet even the holiest of men succumb to the darkest of temptations. Final Fantasy XIV Job Guide Dark Knight. If teamed with a PLD, pull, and threat swap before Goddess spawns. The patch, known as "Futures Rewritten" brought in fresh stories, new... First, I would like to congratulate you. First Phase Assail timing for CD/TBN usage, 3rd ish auto after the 2nd stack mechanic (skippable with high dps), 2nd phase – Tank swaps happen once a minute. Final Fantasy 14's latest offering, Shadowbringers, is the third expansion to the game. Abyssal Drain to burn mana and build threat. It’s focused the first time tank, doing what PF/DF role you fill. Not clipping your GCD, and Phase transitions, are still the key rules when picking speed tiers. What GCDs are gained, if any, throughout the fight? If WAR/DRK, the Warrior. How many GCDs will I gain if I save the use? . Emiin Vanih [Lamia] here. Darkside Gauge. Then speak to the Ishgardian Citizen at the pillars and accept the quest "Our End". They'll have access to the heaviest armor, defensive abilities that allow them to take the most damage, and have a move set that allows for temporary invincibility. Sarthak Khurana. Emiin Vanih [Lamia] here. Most of their abilities involve draining HPfrom enemies. How do I grab aggro on additional enemies? If you’re running a PLD/DRK composition; you should pull. Learn your Plunges! Tenacity is currently regarded as a progression stat, in a similar vein to Grit usage – helpful on occasion, but not enough to warrant future use. To gain access to that buff, you'll need to reach level 70 and then unlock The Blackest Night skill. ... FF14 was reworked to such a … Testing with a 3:20 striking dummy run to match 15 TBN casts, my rotation ended on Syphon Strike sitting at 32 blood. Both of those abilities will grant another gauge called Darkside, which increases damage dealt by 10%. Emiin Vanih – Lodestone || FFLogs || Twitch || Twitter || Discord – Emiin#0178 Find me on my Discord Server!Feel free to message me for any questions on this guide, or things you’d like added. Patch 4.3 has allowed Dark Knight to passively generate the same amount of threat as Warrior and Paladin do, with only a slight modification to priorities, or a very small DPS loss (similar to Onslaught use). Many people who contest this idea bring up the thought that because DADP has such a high initial cost, it is not worth a the cast over Abyssal Drain. It has no other worth saving in this fight. The simulations regarding all speeds operate under the assumption that the player is a robot, and is able to land 8-hit Blood Weapon, and up to 12-hit Delirium reliably in every window. One of the more notable uses of TBN granted Bloodspillers is the mystical art of GCD Manipulation. As you’ll need slashing (hopefully), your DPS should have Diversion, so threat will be easy (unless you have the Bard/Machinist, and are now sad). The addition of Sole Survivor having an “Excogitation” effect, as well as Plunge being double-weavable, allow for a bit more optimization. Gained GCDs are always huge, but if the extra GCD is not hit with increased SKS, then half of the value has been completely lost. Despite having had a "DPS stance", Dark Knight is a tank class in FF14, and remains so. Swap targets if you have to, you won’t have issues. White Flame’s attacks, as well as the Dragon’s Frost Breath, can be mitigated with Dark Mind. The above tooltip code can be used to embed entries from the Eorzea Database in your blog or website. However, due to the reduced HP mechanic, The Blackest Night is neutered. Dark Arts Power Slash is the most notable threat manipulation tool that a Dark Knight has above other tanks. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Pre-pop LD for Delta Attack 1 (During next GCD after Aero 3) to ensure it’s up for the second. Normally, when the add spawns you just hit Syphon Strike in your combo rotation, leaving you to hit the add with Souleater, granting no additional aggro Conversely, you would use Hard Slash twice, costing you potency and uptime. Sprint can be used if Plunge is on CD. Focus on using it to reduce damage, and optimize your mana usage after you are comfortable with your raid group and damage intake. The sets that we’ve built are within 1-2% DPS of each other, well within random variance. Typos and redundancies fixed. Don’t pull and Emiin and spam Anticipation in phase 1! Yes. WAR will have just nearly every weapon skill for red weakness available. 06/03/18 – GCD Manipulation section added, O7S added. In progression, Grit is an incredibly effective tool to understand how damage works in a fight. However, the overall cost sacrifices much of our personal DPS, and does not noticeably increase healer DPS in exchange. 3+ targets, DADP if GCDs that would otherwise be spent on Abyssal, are replaced by Syphon Strike. 21/12/17 – Clarification changes, organization changes. Due to the changes in 4.3, DA PS is no longer a threat loss in itself. Does a fight have a large amount of downtime? This should land 4 GCDs at a minimum. Equip and gear SKS at your discretion. Before Shadowbringers, the Dark Knight was a tricky beast. That’s not to say that the DPS should not be using their cooldowns. As a new tank and therefore a proud member of the one job type so many people seem scared to play, there is still a lot of misinformation and questions abound about how to play the job properly in multiple contexts, and a confusion about how to properly … Somewhere around 25%. Because I am so stubborn, and not to waste my hard earned cash on a digital cheat, I need help. Guide to FFXIV: Dark Knight Ability FFXIV4Gil Date: Aug/11/15 13:59:41 Views: 716 Dark Knights (which in this guide from now on will be referred to as DRK) are the third tanking job to be released in Final Fantasy XIV: Heavensward expansion, and come with a variety of tools to use when tanking. DADP, however, is only a consistent gain on more than one target. All busters, including the 2nd threat cleave, are. Open the fight with Grit, regardless of your role in the opener. I use this opener exclusively, as I value the gained GCDs over the gained potency in the opener. It's a complicated class, but the greatsword-swinging aesthetic is great. i.e. Dark knight level 30 guide/rotation [Guide] I just started a dark knight, which is my first tanking class. How long will they be alive? Here’s the Level 30 to 50 section of our DRK Leveling Guide! How badly will we clip our GCD with double-weaving OGCDs? Hello! This guide will talk about Dark Knight at raiding (Level 70, 8-man) level. Itemization this tier prevented us from building any strong sets that would be on a slower GCD. "Glass Cannons" is the polar opposite of Paladin. Plunge’s high potency (. A valiant few take up arms to defend the downtrodden, and not even … FF14 was reworked to such a degree that it might seem like a sparkling new game. Posted by 2 years ago. DADP gains a lot of use in this fight, for both the Heart+Shinryu as well as tail DPS. Those perks also come with some responsibility in a team setting, as a tank must keep the damage focused on themselves and survive the tank-unique mechanics during raids and dungeons. Getting two uses of Regens while it is active, for 30-40 seconds of 20% more regen healing. Riding your GCD properly is the largest factor in a Dark Knight’s DPS. One cast of Ukehi per tank swap. I've only seen guides covering level 60+ skills/rotations with skills I dont … (90s) Brotherhood – As it is only 5%, our focus can be spent here, however in 30s, Trick Attack will be back. 1. This guide provides an in-depth view on one of the FINAL FANTASY XIV tanks, Dark Knight. Currently (4.4), we regard stats in the following manner –. Final Fantasy XIV: A Realm Reborn Wiki Guide. Potencies listed do not include slashing damage or Darkside modifier, to simplify the math therein. Map your uses. This fight is incredibly heavy on tank busters, and tank mitigation. Use Dark Mind after the GCDelta Almagest and Rampart during Aero 3 cast, allowing Rampart to be used for Aero 3 and EarthShakers. Personal defensive recommendations – I tend to stick to the uses listed in the original post, while learning a fight/pug groups, I use TBN on all busters and raidwide AoEs. At the end of the quest, you’ll be able to unlock the “Dark Knight Job.”, Speak to the Ishgardian Citizen at the Pillars. 12/8/17 – Clarifications, additional notes on math sorcery involved, amusing pictures added. Use Flood of Darkness and Edge of Darkness together, for 30 seconds each, and then enjoy a full bar of the Darkside buff. I expect anyone reading this guide to be able to understand how to read tooltips. Outgoing DPS – Your performance offensively will have the largest impact on holding threat for your group. Your melds are up to you. Why is the blood lost from Souleater ignored? In order to nullify the added gauge from the Souleaters replaced, you’d have to have 15 TBN casts. Satisfying the mana requirements needed to constantly use Dark Arts provided the real challenge. Who, then, defends the feeble from the transgressions of those meant to guide … Overall, all that matters is the initial threat in an optimized setting. After progressing through a fight, ensure that your cooldowns are mapped out in order to gain effectiveness with them. In order to have Plunge up for the first knockback in the fight, you’ll need to cast it, If you set up your DPS properly for the split, you should be able to pick up your Twins target with minimal threat use. Pick the set and speed that you wish to play at. The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. To summarize, Dark Arts is no longer the go-to spam ability for Dark Knights to deal with damage. If not, DM/Shadow Wall is your friend. Mana Dump – DP Alone, suggesting you are unable to fit any further DA GCDs within a buff window (Discussed later). Who, then, defends the feeble from the transgressions of those meant to guide and protect them? Living Dead can effectively be used twice in this encounter. At some points it will be a loss, some it will be a gain. Play Guide Top; Gameplay Guide and Beginners' Guide Updated -Eorzea Database Updated -Game Features Updated -Side Stories ... A banded chest containing a complete set of armor suitable for a novice dark knight. GCD – Global Cooldown: Weapon Skills, Spells, HS, SpS, PS – Hard Slash, Spinning Slash, Power Slash – Threat combo, HS, SS, SE – Hard Slash, Syphon Strike, Souleater – Damage combo. The first phase lasts for almost exactly 1m50s. The OT receives more damage, and you have more tools to mitigate the constant influx. The losses are pretty universal across all tanks – you aren’t losing anything more than the other tanks if you are forced to stay in Grit over them. Poor positioning or poor timing can lose you ticks that you could have gained by either waiting a few moments, or adjusting your cast. If you only hold it for around 5 seconds, it’s worth saving. 4.4 note – Due to the recent change to ground-based effects, Salted Earth now has a near-guaranteed extra initial tick, meaning that the ability now will typically hit 8 times for a total of 600 potency. If you add items please list them at what level you would start wearing them not what you should be wearing at endgame. 06/01/19 – Final Omega tips added. The Dark Knight Job has seen some interesting changes since the release of Shadowbringers for Final Fantasy XIV. The tanks have also acquired a new area of effect combos to continue to hold that enmity lead while surrounded by groups of enemies. I'm going to be a straight-shooter here, even as a career Dark Knight- jobs like WAR, NIN or MNK will highly out-damage DRK, due to the lack of Critical Hit stats in DRK's arsenal. Dark Mind can be used on every Twinbolt. Utilize Rampart and Shadowwall for the Wyrmtails prior to reduce healing before the busters themselves. I just started a dark knight, which is my first tanking class. Ensure that your team is working with you to mitigate this thoroughly. Darkside duration can stack for up to 60 seconds. Adjustments for 4.4 added. Dark Knight Leveling Guide Navigation: Page 1: Basics, Unlocking, and Setting Up Page 2: Leveling DRK 30 to 50 (Basic info for now) As already mentioned in our previous class tier lists, all of the classes in Final Fantasy XIV are balanced to the point that they... All of the classes in Final Fantasy XIV are so incredibly balanced that you can clear the endgame playing any one of them. Also, you can conjure a shadow clone of your Darkside at level 80, this shadow clone will fight alongside you for 120 seconds. Dark Knight is a tank job, with similar abilities as Paladins and Warriors. All other damage in this fight is Magical. Instead, there is a much more robust combat system that is a lot more fun to play. Plus, there are … In all instances, the DA before pull is used 6-9 seconds before engage. Make sure you and your cotank are swapping effectively, getting the most out of your cooldowns, and have a plan. While it has less simulated DPS, it provides much more leeway for GCD clipping and weaving. However, the same issues lie with SKS as they always have –. All further initialisms will be explained when they appear. Some general rules of thumb –. Work with your cotank on what to use and where. While you only lose potency, your co-tank pushes his entire opener back 4 GCDs, losing potentially strong alignment for him within party buffs throughout the entire encounter. Practice and learn! These are just some of the examples that can be used, and are just hints at the potential that you can do while optimizing fights. Depending on your role, make sure your cooldowns are mapped accordingly. Balance(AST)  – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 20-40s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD, Contagion(SMN) – 10% Magic damage, 15s duration, 1m CD. This opener attempts to alleviate that for those that play faster, or have ping issues – reducing doubleweaves to 1 in BW, and 2 outside. Delirium under Blood Price if an add pack will last the duration. 23/01/19 – Seiryu, Final Omega finalized and added. Ffxiv.consolegameswiki.com The Dark Knight s advancement is through an NPC in The Forgotten Knight inn located in The Pillars x13 y11 . High Ping/High SKS Opener (Off-Tank) Video Link to ExecutionImage when I can, up soon! Have DPS mitigate certain mechanics, or help you with Palisade/Apoc. (60s) Trick Attack window – Flat 10% increase 10s, every minute. That comes with all of the benefits and responsibilities of a typical tank class. DADP has the benefit of not being tied to the GCD, which is the primary reason that it is such a large gain over time.